The Gargoyle Statue's model is noticeably different.
Given how the final version uses a forced camera angle due to the layout of the level (and therefore how unplayable the level would be without it), this was most likely taken with a developer free camera tool.
The corridor also looks slightly different.ĭifferent camera angle. Based on some other early screenshots, this effect may have been an animation that played every time the player casts a spell.ĭifferent camera angle. The room shown resembles the overall scenery of the last few rooms of the game's final quest (more so the final room than any other), and depicts Harry fighting an unusually tall knight with some odd particle star effect also present. None of the wizard crackers' particle effects are red in the final game.Įarly health meter HUD and unobtainable camera angle.Īgain, the early health meter HUD. The vent also looks different, and gives off different, multi-coloured particles.Įarly health meter HUD. The room bears similarity to the dungeons however it's highly likely that it is an earlier version of a room found within the dungeons in the final game which has a very similar object layout. This doesn't fit in as the Invisibility Cloak is obtained two whole plot events proceeding Diagon Alley.Īnother seemingly missing room, along with the early health meter HUD. fireseeds, flies jar) are shown as part of the HUD for a short time following collection until the next story event. In the final game, significant plot items (e.g.
For whatever reason, the Invisibility Cloak HUD icon is displayed in the top-right corner. Harry and Ron never stand in this stance in the shown cutscene.Įarly health meter HUD and unobtainable camera positioning.Įarly health meter HUD and the save book to the right of Gringotts is missing. These poles were recycled into the sequel game.Īlong with the early health meter HUD, the area resembling the Grounds shown is also nowhere to be found within the final game, nor the NPC or door seen within it, although it does use similar lighting and textures to the Forbidden Forest. Finally, in place of coloured rings, Harry has to fly through sets of poles (along with a HUD icon for them). Additionally, early versions of the health meter and timer HUD are visible. No broomstick levels take place at night in the final game. It takes place during a Quidditch training lesion, held at night. Taken, or at least hosted at one point by Computer and Video Games.Īnother very early screenshot. There are lamps present atop the ends of the staircase "bannisters". This camera angle is unobtainable in the final game, and was likely taken using a developer free camera tool. The HUD timer isn't present and the camera is in a position not obtainable in the final game (though these are likely just removed developer functions). Based off of the textures and some objects, it appears this room was intended for the dungeons area (specifically the sequence after Defence Against the Dark Arts class where Harry must destroy some curses around the area).Ī (presumably) near-final version of the race to Charms class, based on the visible surroundings. Harry's health meter is coloured dark orange instead of yellow (as well as having a different outline and size) and the chamber shown does not exist at all within the final game. While the hosts for these screenshots are unknown (although the first one appeared on the game's official website) as they seem to have been re-hosted, they were taken by the developer/Electronic Arts themselves (along with a watermark added as proof in most of them).Īn image of a very early build of the game.
Some differ rather largely, while others have no changes visible besides the inclusion of a free camera mode of sorts. Leading up to the game's release, a number of screenshots of in-development versions of the game were published across various websites.